You may want to get a soldier center at the beginning. Towers cost a lot of upkeep. And if you build soldiers one at a time it doesn't tie up as many resources.
Hey Tom pro tip, Fishing and hunting huts are more efficient than farms. Farms take up tons of space and cost 20 gold to maintain but huts cost 2 gold and take up one tile. 4 huts on average can make the same amount of food as a good farm and that would only cost a total of 8 gold maintenance! Space and gold are king in this game so make as many huts as you can before resorting to farms!
Pro tip: Have your rangers (probably not your soldier) start immediately clearing the zombies out, not just to make the area safer but also to train your units to veteran.
1. City planning is important, you want to make the best of the Bank and Market ranges, so plan acordingly 2. Snipers are really strong, a ball of 18 snipers can pretty much clear the entire map for you. 3. Expansion is the name of the game, it is almost never profitable to make any advanced buildings. just build more of the standard buildings as you expand your colony to span the entire map. 4. You should never stop growing. Standard goals I make for myself are 200 colonists at day 10, 400 at day 20 and from there its pretty much a Exponential growth (last mayor around day 40, and 2500 to 3000 colonists when the final wave happens) 5. Get your first soldier to vetran asap (you need to kill 100 zombies) on the first 3 maps this is really strong because a soldier can easily clear the zombies up to executives if he doesnt get overwhelmed (he can outrun everything except for harpies so that shouldnt be a problem)
Hope that was usefull The game is a LOT of fun but you have to stay ahead of the curve to have a shot at the final wave.
Techanythings mean your getting the tech for the "anything" from that mayor, it's a little confusing because it's still beta and the tooltip hasn't been clarified.
bit of a misplay with the soldier's center at 13:52 IMO. You're probably gonna end up needing to (either (A) move the wall out a few squares to make room for baliistas, or (B) relocate the soldier's center – again for ballistas. then again, maybe there's a better choke point there just out of sight…
Tom its not only the guns that are too loud, building too close to zombies creates aggro and zombies hitting walls attracts even more. Residential buildings breaking creates the most aggro tho
Try to keep rangers in groups of 4. They kill zombies in a single volley. Great for both defending and clearing out space early on, and they don't draw too much attention. Any more or any less is bad and a complete waste. Also, although this may come a bit too late as I assume you've prerecorded the next few episodes, you should place a warehouse in the grassy bit to the west near the three sawmills and the farms. It'll be a biiig boost to production and food (yes, the warehouse gives a production bonus to food surprisingly, it's the only "static resource" affected though, power doesn't get buffed).
PROTIP: if the zombos make it through your walls and into your residental section, demolish your houses so they don't make more zombies. That way they are less likely to overpower your defenses.
i like to think that toms' face isn't sliding across the screen, but he's stepping in front of me and shaking his head, "no" glad you're back doing more of this
XD "dick ripishly ragey"
Dammit Tom…
I LOVE YOU TOM <3<3<3
You may want to get a soldier center at the beginning. Towers cost a lot of upkeep. And if you build soldiers one at a time it doesn't tie up as many resources.
Top tip, dont use the soldier, he draws waaay too much attention early game
Best transition ever lol
"I haven't played this game much since the last time I've played it." -Tom, 2018
Hey Tom pro tip, Fishing and hunting huts are more efficient than farms. Farms take up tons of space and cost 20 gold to maintain but huts cost 2 gold and take up one tile. 4 huts on average can make the same amount of food as a good farm and that would only cost a total of 8 gold maintenance! Space and gold are king in this game so make as many huts as you can before resorting to farms!
Pro tip: Have your rangers (probably not your soldier) start immediately clearing the zombies out, not just to make the area safer but also to train your units to veteran.
Not sure you need more advice but here I go:
1. City planning is important, you want to make the best of the Bank and Market ranges, so plan acordingly
2. Snipers are really strong, a ball of 18 snipers can pretty much clear the entire map for you.
3. Expansion is the name of the game, it is almost never profitable to make any advanced buildings. just build more of the standard buildings as you expand your colony to span the entire map.
4. You should never stop growing. Standard goals I make for myself are 200 colonists at day 10, 400 at day 20 and from there its pretty much a Exponential growth (last mayor around day 40, and 2500 to 3000 colonists when the final wave happens)
5. Get your first soldier to vetran asap (you need to kill 100 zombies) on the first 3 maps this is really strong because a soldier can easily clear the zombies up to executives if he doesnt get overwhelmed (he can outrun everything except for harpies so that shouldnt be a problem)
Hope that was usefull
The game is a LOT of fun but you have to stay ahead of the curve to have a shot at the final wave.
Good Luck Tom!
My shortest play through was 7 days. There was a small hole which I didn't know wasn't covered and afterwards the colony turned into a Zombie Buffet
That's the best transition I've ever seen! 8:13
Techanythings mean your getting the tech for the "anything" from that mayor, it's a little confusing because it's still beta and the tooltip hasn't been clarified.
0:34 'There's no way we can lose' – I'm sure you'll find a way
wheres elf wars
"Dick-ripingly ragey"
Yes Tom! Never stop playing this!
I love your they are billion series please keep it going
yes more i love this
bit of a misplay with the soldier's center at 13:52 IMO. You're probably gonna end up needing to (either (A) move the wall out a few squares to make room for baliistas, or (B) relocate the soldier's center – again for ballistas. then again, maybe there's a better choke point there just out of sight…
Tom its not only the guns that are too loud, building too close to zombies creates aggro and zombies hitting walls attracts even more. Residential buildings breaking creates the most aggro tho
Needs more memepauses. Like ManShop.
ManShop bwah
Another game. Excellent!
Tom is the best yogscaster.
THAT'S A LOT OF NUTS!
I knew you were my favorite for a reason Tom.
Ballista MVP
THANK YOU FOR PLAYING MORE OF THIS!
What difficulty you on? 100%?
What was that bit with the guy on the phone? That was amazing
Tom You are the most badass perspn of the yogscast
You make my day
Yay, I was hoping you would play another, I love this game 😀
That transition was hot
Fuck yes.
Try to get a bunch of Soldiers for every Space Marine chapter.
Get 20,000,000 Soldiers for every Imperial Guardsman with a bayonet
The Kung Pow! Refs are friggin gold XD.
sips is much better at this game
So it would seem Tom missed all the comments telling him not to use soldiers as they attract more zombies.
Try to keep rangers in groups of 4. They kill zombies in a single volley. Great for both defending and clearing out space early on, and they don't draw too much attention. Any more or any less is bad and a complete waste.
Also, although this may come a bit too late as I assume you've prerecorded the next few episodes, you should place a warehouse in the grassy bit to the west near the three sawmills and the farms. It'll be a biiig boost to production and food (yes, the warehouse gives a production bonus to food surprisingly, it's the only "static resource" affected though, power doesn't get buffed).
Yes!
PROTIP: if the zombos make it through your walls and into your residental section, demolish your houses so they don't make more zombies. That way they are less likely to overpower your defenses.
Guns are loud Tom!
Feel like there's a doom town near him again
"That's a lot of fish"
Get that stone early to start saving for your soldier center
Livestream They are billions
i like to think that toms' face isn't sliding across the screen, but he's stepping in front of me and shaking his head, "no"
glad you're back doing more of this
more
"There is no way we can lose" First episode the zombies almost breakthrough his defenses.
I wish Tom would show what settings he has for difficulty
Now we must say 10 "thank you papa Angor's" for this precious gift.